animal crossing wild world what to do at night

The Features That Never Returned –Animal Crossing: Wild World For The Nintendo DS

Thematically plumbing fixtures for its theme of constant travels, Animal Crossing: Wild Globe took the striking life-simulation GameCube title to the hands of handheld players as the series jumped ship from consoles for the first fourth dimension always with its sequel. Wild World became the offset Animal Crossing title to settle on a portable arrangement — or at least, really portable if we do not count those e-Reader mini-games we previously discussed — as incoming villagers began to drib down on the Nintendo DS's early days. Like the other previous mainline entry, however, even the most primitive game in the franchise's history was prone to withal incorporate exclusive features well over fifteen years later on its launch. Some may be insignificant additions and others are baffling events, but here are twelve features from Beast Crossing: Wild World that never returned to time to come entries.

Notes in Bottles on Beaches

Image courtesy of Jeff's Animal Crossing Blog

Bottles washing up on beaches has a whole new meaning today in Animal Crossing with the DIY recipes found throughout New Horizons. Before they were once-a-day collectibles discovered nigh the waves, they were a fun form of communication with friends. If players were to connect to i some other through the game'southward dedicated Tag Mode on the master card, notes in bottles they have thrown into the ocean would potentially make landfall on other players' shores. To obtain empty bottles that are customizable with your own unique messages, players could simply walk into Nook'due south store and purchase one for a measly 200 bells.

After going into the inventory and sealing the canteen tight with your bulletin, you only throw it into the ocean and save the game. After connecting to other players, hopefully, your bottle or one scrambled into the communication feature would wash upwardly for some items or entertainment. How was this feature not in New Leaf with Streetpass beingness such a big bargain — and is this not technically littering?

Pete, Balloons, and Gulliver Go Down From Above

Image courtesy of Animal Crossing Wiki

2012's Creature Crossing: New Leaf may accept also been playable on a dual-screen device, merely its predecessor took a completely dissimilar route of utilizing its dedicated handheld's display. Whereas New Leafage utilized the touchscreen for inventory management at all times, Wild Earth had players view their village from ii different albeit connected perspectives. While the lesser screen always displayed the standard third-person view players had been accepted to with the GameCube release, the elevation one-half simply spotlighted the open up sky with two-dimensional art.

The acme of the display may have been user-friendly for looking at constellations and immediately spotting the day'southward conditions, just information technology did contain some lite interactivity that could be accessed every day past using the staple slingshot tool. During mail hours, players could run across Pete and shoot him downwards to view undercover dialogue, but more notably the top screen was the but way to track downwardly some pesky balloons and spaceman Gulliver'due south UFO. Considering how games similar Metroid Prime Hunters and Super Mario 64 DS were experimenting with the Nintendo DS'southward brandish setups, information technology is no surprise why Wild World's developers would have went for what would be considered today as an untraditional format.

Lyle's Insurance Scam

Image courtesy of Jeff's Animal Crossing Blog

Before he ran the Happy Home Academy in future Animal Crossing entries, Lyle the otter was a desperate insurance seller with ane goal: to brand money off 1 massive scheme. Begging the player to buy his accident insurance policy for a measly three,000 bells, the coverage plan will give players dorsum 100 bells for every 10 bee stings, 9 painting forgeries, and x trips they find themselves making. As you probably noticed, the total which only equals two,900 bells means that Lyle's hope is a complete scam no thing how you die it. Some of Crazy Redd'south dialogue points to the fact that the 2 might exist in cahoots with each other. Nonetheless, the fact still stands that before this special character made his ascent to power selling houses, the only reason players were paying up to Lyle was and then that he would not be following you effectually.

The Bright Nights of February

Animal Crossing: Wild World events and features
Prototype courtesy of Jeff's Animal Crossing Web log

Holidays were quite an interesting situation with Fauna Crossing: Wild Globe. Due to a multitude of factors, the usual seasonal holidays including Toy Day and Turkey Day were not included in the game. Yet, holidays did non go absent-minded completely. The developers opted to include a couple of quirky events that sometimes fifty-fifty spanned across a few days or even a week — one of those lasting the longest was of course the Bright Nights effect. Bright Nights is a simple occasion where every villager in town places holiday lights on their home during the second Mon of February. Before Sabbatum, players could visit Tortimer, who would ask them to vote on their favorite house. The reward for participating is zero more than the possibility of the winner sending you a souvenir, but withal, it is an interesting issue that no other game has tried to replicate.

Fall'due south Acorn Festival

Animal Crossing: Wild World events and features
Image courtesy of the Animal Crossing Wiki

Another week-long outcome that appeared only in Animal Crossing: Wild World was the Acorn Festival. On the first Monday of October, Tortimer who is now dressed as an acorn and referred to by "Cornimer", can be found standing outside the boondocks plaza for a calendar week straight. Cornimer will ask you to retrieve 230 acorns over the course of the event in commutation for twelve prizes and fortunes. The twelve prizes in question are all items from the Mushroom series of items constitute in about every Animal Crossing title while those fortunes are unique messages with messages from Cornimer. As the role player collects small-scale, standard, large, round, and rotten acorns, the Acorn Festival just becomes some other massive collectathon to attend throughout the histrion's time in their hamlet.

Yay For That One Solar day

Image courtesy of Nintendo Life

Yay Solar day is by far the oddest event that tin exist found in any Creature Crossing championship to this day due to a multitude of factors. For 1, there are no items, letters, and bells to collect on this vacation that will arrive on either the third or fourth Lord's day of January. It's just a experience-practiced result merely intended to be a hangout day with your best friends — there really is naught else to it. Not even Tortimer makes an appearance for this 1. The villagers of your boondocks will compliment you and you type one back. The but secret dialogue that can be found on this particular twenty-four hours tin can be seen if the thespian types in romantic phrases such as "girlfriend", "boyfriend," or "my love". Upon doing so, the villager in question will chroma and respond "Oh, I never knew yous felt this way!"

Singing With La-Di-Mean solar day

Image courtesy of the Animate being Crossing Wiki

Sticking to the subject area of oddball holidays, how nigh one that takes identify on the second Saturday of every odd-numbered calendar month? La-Di-Twenty-four hour period might just be ane of the most frequent Brute Crossing events players tin experience throughout the year. This seemingly random event will have every villager in town competing to create a new town tune. Upon talking to a villager, they volition sing their creation in front of you. The thespian must then decide betwixt 2 dialogue options being "You're hired" and "that won't do". If the player chooses the former, their town tune volition be changed to lucifer what their villager had sung to them before.

Bloom Fest

Prototype courtesy of the Animate being Crossing Wiki

Flowers have always been a notable source of dazzler in the Animal Crossing franchise, merely Wild World was the only game in the serial to actually make an event out of them. Like the other week-long holidays in the title, the Flower Fest is a contest betwixt the villagers and yourself to see who tin can grow the best garden around their dwelling. While Tortimer volition provide the player with a set of flowers on the second Monday of April (the event's first day), receiving more of the plantable objects from Tom Nook's shop or visiting friends is off-white game. The winner of the Flower Festival will be given a gold flower trophy to display in their home–however, obtaining this item is a lot easier than it seems. The Sun before the event ends, players can really rob flowers from other gardens or institute tiles to ensure that their competitors will not succeed.

Your Not Moving Out!

Image courtesy of Jeff's Animal Crossing Weblog

Before New Horizons, keeping your favorite animals grounded in your minor hamlet was a constant hassle. At any given fourth dimension you stepped away from your panel for more a few days, a villager could just decide to pack their numberless and caput out to the open roads. Nevertheless, Wild Earth provided a last-minute saving grace to keeping your favorite friends around that never returned to hereafter Animal Crossing entries. If the thespian returns to a villager's dwelling every bit they are packing up on their scheduled final day, there is indeed a hazard they can revert the calculator's course of action. Past speaking to the animal repeatedly you lot could eventually convince them to drop their plans and stay for the foreseeable future.

Donating to Boondox

Animal Crossing: Wild World events and features
Image courtesy of Nookipedia

Brute Crossing has always been littered with secret lore, but were you enlightened of there being a neighboring boondocks that was and then poor the villagers take to resort to eating grilled cheeses made out of but dirt and no breadstuff or cheese? The story of Boondox is insanity, yet Wild World'south most fascinating piece of lore should come every bit no surprise. According to the game's secret story told by the post office post main birds Phyllis and Pete, Boondox is an uncivilized town located n of your village that is in complete poverty.

The histrion is given the selection to donate to this mysterious boondocks they cannot fifty-fifty visit or always go a glimpse of beyond text. However, the location actually contains a tale you can go on to see unfold by raising more bells. Players tin can donate up to 6.four million bells to Boondox in exchange for satisfaction and a few letters containing exclusive habiliment head feathers. By eventually altruistic over iii one thousand thousand bells to Boondox, the town volition become a booming metropolis renamed "Boondopolis".

Crazy Passwords

Paradigm courtesy of Nookipedia

The get-go Animal Crossing entry on the Nintendo GameCube had no shame holding items locked behind secret passwords, but how well-nigh an entire store? The scheming Crazy Redd has ever held an infamous business throughout the franchise's history, nonetheless there was a time where players had to take multiple steps but to encounter the play a trick on in the flesh. Upon seeing Redd's tent in town, in Wild World players had to obtain a secret countersign to enter his pop-up shop. Sometimes Redd would send players his password in a mail alphabetic character, but occasionally you lot could accept logged into the game and constitute no letters from the sneaky seller. To obtain his surreptitious passwords without a alphabetic character, players would have to talk to villagers until someone in town would allow yous in on the codewords to make it the shop.

The Golden Axe Quest

Animal Crossing: Wild World events and features
Image courtesy of Jeff'southward Animal Crossing Web log

Creature Crossing players could consider helping your villagers make deliveries as the closest action the game offers in terms of beingness a fetch-quest, simply null will ever compare to the legacy of the golden axe item in Wild Globe. But when you thought the Nintendo DS entry was packed with odd ins and out, to obtain the gilded axe in this game, players had to stumble upon what is known to fans as the "Trading Event". Upon seeing Joan, players would have to buy a special red turnip that they would and so give to Wendall who then trades you a turban. By bringing the turban to Saharah, she will requite you a massage chair which you then could pass on to Tortimer. Finally, Toritemer would provide you with a scallop that you would hand to Pascal in one case you observe him on a random mean solar day at your town's beachside.

Notwithstanding, while those are the main steps of the process, characters could intervene with your steps by providing you lot with two different exchangeable items. Equally if showing up on specific days and times of the calendar week randomly were not hectic enough, if players happen to receive a country guitar or blood-red vase from Wendall and Saharah retrospectively they would have to visit 1000.G. Slider and Crazy Redd — if you had to see the latter though, there is a chance you could take been wrapped into another step where the role player would accept to see Tom Nook to give him a prophylactic. The items obtained for the interventions are photos of either KK Slider or Tom Nook, just once you receive either of those items the unabridged process listed in a higher place would restart again.

Additionally, if players were to repeat all the steps and get in to Pascal, they would be able to obtain the otter's picture by giving him the scallop for their 2nd occasion — or if they did not become the gilt axe on their showtime try, which is actually possible! This massive quest for ane golden tool is certainly something you would only find in a wild earth…

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Source: https://goombastomp.com/12-animal-crossing-wild-world-features-never-returned/

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